A study by Cambridge University intensifies the debate on gambling ads in Ireland

(AsiaGameHub) -   This study examined the “staggering” reach of gambling advertisements across social media platforms. Ireland. — A new study from the University of Cambridge has stoked the ongoing debate about gambling advertising in Ireland. Conducted in collaboration with Munster Technological University (MTU) in Cork, this analysis looked at gambling advertisements on social media. Leveraging Meta’s Ad Library, the research team analyzed advertisements on Facebook and Instagram, with a focus on demographic reach. The study reviewed 411 adverts from 88 licensed Irish gambling operators. Study results revealed that young men were 2.3 times more likely than women to come across these ads, even though they were not explicitly targeted. Adults aged 25–34 made up roughly one-third of all unique accounts reached by the ads, which generated 6.2 million total impressions. One Betfair campaign reached 1.32 million accounts — equivalent to 26 percent of Ireland’s total population. Dr Elena Petrovskaya from Cambridge’s Department of Computer Science and Technology stated: “Even in a country as small as Ireland, the number of accounts these ads reached was staggering. “We selected Ireland as a case study of an environment where a modern gambling regulatory framework had not yet been adopted.” Gambling regulations in Ireland are currently undergoing a major overhaul, with the newly established Gambling Regulatory Authority of Ireland (GRAI) taking over oversight duties under Ireland’s 2024 Gambling Regulation Act. Still, much like across the Irish Sea in the UK, this regulatory review has not quietened demands for stricter rules on gambling advertising. Leader of the Labour Party Ivana Bacik has been calling for a complete ban on gambling advertising in Ireland. This new research could lend further support to her arguments, particularly around the impact on vulnerable young men. The Gaelic Athletic Association (GAA) has cut ties with gambling sponsors, citing social responsibility concerns. In contrast, the League of Ireland has been reluctant to abandon these kinds of partnerships. Dr. Deirdre Leahy of MTU, a co-author of the study, said the research “provides valuable insights that establish a baseline for the reach of gambling advertising on social media in Ireland before the introduction of a regulatory framework. This baseline will be essential for assessing the impact of reforms under the Gambling Regulation Act.” In Ireland, men aged 25-34 have the highest rate of problem gambling, with 1.3 percent of this age group exhibiting this behavior compared to just 0.2 percent of women in the same age group. The analysis found that 91 adverts (22 percent) targeted men only, and no adverts targeted only women. Across all 411 adverts, 12.6 million men were reached, compared to 5.4 million women. In total, adverts targeting some part of the age group 25-44 reached 59.4 percent of all accounts reached. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Survey reveals UK student gambling losses nearly double

(AsiaGameHub) -   The number of students losing over £50 per week to gambling has doubled. UK—A recent study indicates that UK university students who gamble are currently losing an average of over £50 per week. This figure is nearly twice the amount recorded the previous year. In December 2025, the fifth annual Student Gambling Survey polled 2,000 students. Censuswide carried out the research for the self-exclusion service Gamstop and the responsible gambling charity Ygam. Approximately 65 per cent of participants reported gambling at least once during the previous year. A five-year study involving 10,000 students identified a wider trend: overall participation dropped from 78 per cent in 2022 to 65 per cent in 2026. It appears that while fewer students are gambling, those who do are spending more. Regarding demographics, male students were significantly more likely to gamble (75 per cent) than female students (55 per cent). Only half of Asian students reported gambling, compared to 72 per cent of White students. The National Lottery remained the most frequent activity (31 per cent), followed by online sports betting (29 per cent). There was a notable gender gap in sports betting: 41 per cent of men versus 17 per cent of women. Engagement frequency varied by activity: sports bettors played an average of 116 days annually, online slot players 103 days, and lottery participants 65 days. Weekly expenditure surged to £50.33, nearly doubling the £27.24 recorded in 2024. Three-quarters of student gamblers spent over £10 a week, and nearly 25 per cent spent more than £50. Men’s spending (£64.89) was considerably higher than women’s (£30.93). Motivations for gambling have also changed: 53 per cent of participants said they gambled "to make money," an increase from 45 per cent the previous year. Other factors included excitement and socialising, while 4 per cent confessed they gambled because they were unable to stop. Furthermore, 18 per cent of student gamblers were identified as problem gamblers via the PGSI screening tool: 30 per cent were at moderate risk, and 16 per cent at low risk. Men and students from Black, Asian, or Mixed backgrounds had higher risk scores. Almost half reported that gambling negatively affected their university experience, citing issues like difficulty buying food (15 per cent), missing social gatherings (14 per cent), and academic problems. Seven per cent applied for hardship loans, and 6 per cent thought about leaving or deferring their studies. Primary funding sources were wages (52 per cent), savings (37 per cent), and student loans (21 per cent). Fiona Palmer, CEO of Gamstop, remarked: “The Annual Student Gambling Survey shows a concerning lack of awareness regarding gambling risks among students and the consequences for those who struggle to maintain control, though the increased awareness of support services is a positive sign.” She emphasized that self-exclusion is essential, noting that nearly 60,000 people under 25 are registered with Gamstop—a 75 per cent increase over five years. Gamstop saw a 40 per cent rise in registrations for 16-24-year-olds during the latter half of 2025, with 58,675 new sign-ups between July and December, averaging 319 daily. Awareness of campus support services has grown slightly, with 58 per cent of student gamblers now aware of available help (up from 53 per cent). Outside of traditional gambling, 37 per cent of students reported investing in cryptocurrency (51 per cent of men compared to 25 per cent of women). About 85 per cent played video games, and 75 per cent of those had purchased loot boxes or similar randomized items, an increase from 66 per cent the previous year. More than half of these students viewed such purchases as a type of gambling. A recent study by the Nationwide building society revealed that the top 10 per cent of UK gamblers wagered approximately £745 each month. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Isle of Man’s Gambling Legislation (Amendment) Bill moves forward for royal assent

(AsiaGameHub) -   The Isle of Man's updated gambling legislation will roll out new vetting procedures for industry personnel and financial penalties for regulatory violations. UK.- The House of Keys, the lower chamber of the Isle of Man’s parliament Tynwald, has approved a major reform of the territory’s gambling regulations in its final vote. The lower house endorsed revisions to the Gambling Legislation (Amendment) Bill proposed by the Legislative Council, moving the bill forward to receive royal assent. The new measures are expected to enter into force in the summer. This legislative overhaul is designed to strengthen statutory rules governing employment and economic activity in the gambling sector. Key clauses include a new "fitness and propriety" requirement for individuals involved in gambling operations, alongside the establishment of a civil penalty system to address regulatory non-compliance. The fitness and propriety test will add competency and financial checks to the existing character-focused assessments for operators. Meanwhile, the penalty framework grants regulators the authority to impose fines in cases where violations occur via deliberate approval, negligence, or collusion. To guide the rollout of the rules, the Isle of Man’s Gambling Supervision Commission (GSC) has launched two public consultations, open until Monday May 25, to solicit feedback on both the new regulatory standards and the penalty regime. These consultations build on stakeholder engagement work carried out throughout 2024. Treasury Minister Chris Thomas, who guided the bill through its passage in the House of Keys, highlighted the collaborative nature of the reforms. "I’d like to thank many professionals in the e-gaming field who continue to offer insights into the implementation and impact of these changes, as well as GSC and treasury officers for developing this bill that is of great significance for this key sector," he said. He also acknowledged amendments put forward by members Ms Lord‑Brennan MHK, Mr Clueit MLC, and Mrs August‑Phillips MLC, which incorporated input from industry representatives. The push for tighter regulation comes after the GSC assessed the Isle of Man’s money laundering risk at a "medium high" level. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Sweden’s gambling regulator revises self-exclusion rules for operators

(AsiaGameHub) -   Spelinspektionen has verified the rollout of a broader prohibition on credit-based gambling. Sweden.- Spelinspektionen, the Swedish gambling authority, has introduced updated rules regarding how licensed operators must verify players against the national self-exclusion database, Spelpaus.se. These requirements pertain to operators mandated to register participants under Chapter 12, Section 1 of the Gambling Act (2018:1138). Under the revised guidelines, operators are required to utilize specific login credentials provided by the authority when conducting Spelpaus.se inquiries. Furthermore, they are obligated to use the application programming interface (API) designated for the specific type of check being performed. The updated rules also specify that a verification process is deemed finished once it determines the individual's current suspension status from gambling activities. These new requirements are set to take effect on August 1, 2026. In addition, the broadened ban on gambling with credit in Sweden is scheduled to start tomorrow (May 1). This restriction, established via an update to the 2018 Gambling Act, is designed to protect players from accumulating debt through gambling. The comprehensive credit prohibition dictates that operators and gaming representatives are forbidden from permitting credit-funded gambling. They are also required to implement necessary safeguards to block such transactions. This rule covers every type of licensed gaming, irrespective of the delivery method. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Red Rock Resorts Shares Q1 Financial Growth with Boosted Net Revenue

(AsiaGameHub) -   Year-on-year, revenues saw a 1.9 per cent rise. US.- Red Rock Resorts announced its financial performance for the first quarter ending March 31, 2026. Total net revenue reached $507.3m, representing a 1.9 per cent growth compared to the first quarter of 2025. Net income fell by 3.8 per cent to $82.7m, and adjusted EBITDA declined by 1.2 per cent to $212.6m. Operations in Las Vegas produced $499.5m in net revenue, a 0.9 per cent year-over-year improvement. Adjusted EBITDA for this segment dropped 1.5 per cent to $232.4m. Native American operations contributed $4.7m in net revenue and $2.9m in adjusted EBITDA, stemming from development and management fee activities. Red Rock Resorts, which holds an indirect equity stake in and manages Station Casinos, recorded net revenues of $2.01bn in 2025, a 3.7 per cent annual increase. During that year, net income climbed 22.1 per cent to $355.7m. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

歷經75天後,DHS停摆即將結束

2026年4月22日,拍攝於華盛頓哥倫比亞特區的美國國會大廈。——Eric Lee——Bloomberg/Getty Images(SeaPRwire) -   眾議院周四通過了一項參議院已核准的撥款法案,為國土安全部(DHS)大部分部門提供經費,鋪好了結束美國史上最長聯邦政府停擺的道路。這項法案將資助DHS大部分部門直到9月30日,範圍包含Transportation Security Administration (TSA)、海岸防衛隊、聯邦緊急事務管理署,以及Cybersecurity and Infrastructure Security Agency。但這項法案並未納入移民執法機關的經費,包含Immigration and Customs Enforcement以及部分邊境巡邏隊。預計唐納·川普總統將簽署這項法案,正式結束這場自2月14日展開的停擺;當初民主黨與共和黨因移民執法議題陷入激烈對峙,衝突起因於年初聯邦官員在明尼阿波利斯擊斃兩名美國公民。民主黨國會議員拒絕通過DHS撥款法案,除非法案針對聯邦移民官員新增規範限制。但共和黨駁回了他們的要求,主張這類措施會阻礙川普政府的移民執法議程。這場停擺導致數千名DHS員工連續數週無薪工作,其中包含TSA人員。許多TSA幹員請假不到勤,或是直接離職轉換其他工作養家,這也讓空中交通陷入混亂,機場苦於人員不足,旅客得在安檢線排隊數小時。上個月川普下令動用既有經費支付TSA人員薪資,並在數天後下令DHS支付全體員工「若非民主黨主導的DHS停擺,他們原本可獲得的所有薪酬與福利」。但上週,國土安全部長Markwayne Mullin警告,DHS將在5月初前用盡支付員工薪資的經費。停擺期間,移民執法機關大多維持正常運作,執法人員持續領取薪水,經費來自川普的「Big Beautiful Bill」。共和黨國會議員現在正推動為移民執法額外預留700億美元經費。本月稍早,國會議員看似距離達成結束部分停擺的協議已經不遠;參議院在4月1日同意核准DHS經費,排除移民執法機關。但眾議院共和黨連續數週拒絕處理這項法案,最終才在周四對這項提案進行投票。據Politico報導,眾議院通過的這項法案包含國會議員今年稍早達成共識的、針對聯邦移民官員的部分規範限制。不過這項法案並未納入民主黨一路推動的新措施,例如禁止官員佩戴口罩。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

CDC新訊息或令疫苗信任度受損,研究顯示

—Witthaya Prasongsin—Getty Images(SeaPRwire) -   長期以來,疫苗一直被專家視為研究最充分的醫療干預措施之一,整體而言美國人目前仍普遍支持疫苗。但在唐納·川普總統第二任期內,負責提出疫苗相關建議的機構——美國疾病管制與預防中心(CDC)——在沒有新科學證據支撐的情況下,對疫苗安全性提出了新質疑,還重新提起了已被證偽的疫苗與自閉症之間的關聯。2025年11月19日之前,CDC網站在這一議題上的立場十分明確:「研究表明,接種疫苗與罹患自閉症譜系障礙之間不存在關聯」。11月19日之後,相關指引本質上出現了逆轉。現在的內容寫道:「『疫苗不會導致自閉症』的說法並非基於證據的主張,因為現有研究並未排除嬰幼兒疫苗導致自閉症的可能性。支持兩者存在關聯的研究一直被衛生主管機關忽視。」這一說法反映了衛生及公共服務部(HHS)部長小羅伯特·F·肯尼迪長期以來的質疑疫苗立場,是錯誤的。但發表在《Science》期刊上的新研究顯示,這一說法正在影響美國民眾對疫苗的認知。 「令我擔憂的不僅是這一情況對民眾疫苗態度的直接影響,還有更廣泛的連鎖效應:對CDC的信任度下降、對否定科學的做法接受度提升,可能會從整體上影響民眾願不願意接觸疫苗相關信息。」領導這項新研究的維也納大學心理學教授Robert Böhm表示。為開展研究,Böhm和團隊成員向近3000名美國成年人詢問了一系列與疫苗安全性、有效性相關的問題,還問及民眾應該信任誰提供的疫苗信息,以及醫學界在判定疫苗接種相關風險時應採用何種證明標準。在回答問題前,受訪者會分為三組,分別閱讀CDC過去對疫苗與自閉症議題的立場說明、CDC的新立場說明,或是不閱讀任何相關內容。閱讀相關聲明似乎確實會影響民眾對疫苗的看法。舉例來說,閱讀過CDC舊立場的群體,相信疫苗可能引發不良反應的概率更低;閱讀過更具質疑傾向的新立場的群體,相信疫苗有不良反應的概率相對更高。當被問及是否會接種推薦疫苗時,閱讀過新立場的受訪者熱度明顯低於閱讀過舊立場的受訪者。舊的疫苗相關聲明提升了公眾對CDC本身的信任,新聲明則降低了這一信任度。研究人員還梳理了反疫苗運動經常使用的說法和論點,衡量閱讀兩份不同聲明對民眾相信這些論點的程度有何影響。疫苗質疑者最常用的一種手段是設定不可能達到的科學證明標準,要求支持疫苗的一方達到這些標準。因此研究要求受訪者評估以下說法:「衛生主管機關只有在完全確定排除了每一名兒童身上所有可能的關聯後,才能宣稱疫苗不會導致自閉症」。挑選對自身有利的證據是疫苗質疑者常用的另一種策略,研究向受訪者提出了以下假設:「如果我能找到至少一項顯示疫苗可能存在危害的科學研究,就有足夠理由質疑多項得出不存在嚴重風險結論的研究」。研究還測試了民眾對邏輯謬誤的認知,給出的說法是:「如果有部分兒童在接種疫苗後患上自閉症,這就是疫苗可能導致自閉症的有力證據」。研究人員也測試了民眾對陰謀論的相信程度:「有關疫苗嚴重風險的重要證據正被衛生主管機關和製藥公司聯手隱瞞,不讓公眾知曉」。在所有上述場景中,閱讀過CDC新聲明的受訪者都更傾向於相信這些說法,而閱讀過舊聲明的受訪者相信這些說法的概率更低。向來很難將疫苗接種率的變化歸因於單一因素」,Böhm表示,「但在我看來,CDC信息傳遞的這種轉變確實可能導致疫苗信心下降,最終拉低疫苗接種率。」並非只有Böhm及其團隊在研究民眾對疫苗的看法如何形成。在發表於《Vaccine》期刊的一項新研究中,研究人員調查了近3000名居住在美國的成年人,確認他們獲取日常新聞的渠道,以及這一因素是否會影響他們對疫苗的態度。從所謂「新右翼」媒體——包括Breitbart、Newsmax和ZeroHedge——獲取新聞的民眾,對疫苗持猶豫態度的概率是從更主流或左翼媒體獲取信息的民眾的兩倍以上。「隨著公共衛生議題日益兩極化,理解民眾對疫苗的態度至關重要,這項研究顯示,民眾的媒體偏好對這些態度有極大的影響。」該研究共同作者、約翰·霍普金斯大學助理研究科學家Amelia Jamison在研究發布伴隨的聲明中表示。近期其他研究也支持疫苗態度存在類似黨派分歧的結論:共和黨人支持學校疫苗強制接種規定的概率遠低於民主黨人。解決疫苗猶豫問題至少部分取決於信息傳遞,這一內容會隨著執政政府變化而改變,也可以再次調整。「研究表明,傳遞科學共識可以強化民眾對科學的信任」,Böhm表示,「因此如果信息傳遞的內容出現變化,也會改變民眾對疫苗的看法。」他警告稱,如果不做調整,美國將面臨暴發多種本可通過常規疫苗接種這種簡單干預措施預防的疾病的風險。「我們不該認為只有疫苗接種率大幅下降後才會出現疫情」,Böhm表示,「對於麻疹這類高傳染性疾病,哪怕疫苗信心和接種率僅出現相對較小的下滑,也可能造成易感人群的出現。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Massachusetts Gaming Commission resumes sports betting licensing process

(AsiaGameHub) -   This move came in response to a petition from Bet365. US.- The Massachusetts Gaming Commission (MGC) has unanimously voted to reopen the application window for sports betting licenses. The action follows a request from Bet365, which is seeking to obtain a Category 3 Sports Wagering Licence. Firms wishing to seek a licence must file a Notice of Intent with the Commission by May 15. The form is available on the MGC’s website. Sports wagering licences fall into three categories. Category 1 covers in-person betting at a casino, category 2 is for retail wagering at a racetrack, and category 3 is for online sports betting. Category 3 licenses may be tied to a category 1 or 2 licensee or operate independently. When sports betting first went live in the state, 16 companies submitted licence applications. Three later pulled out, one submission was considered incomplete, and two operators stopped their activities after being licensed. In March, Plainridge Park Casino (PPC), MGM Springfield (MGM), and Encore Boston Harbor (EBH) posted $107.8m in gross gaming revenue (GGR), a 2.6 per cent increase from the previous year. The seven online and three retail sports betting licensees produced $65.4m in taxable sports wagering revenue (TSWR). The total sports betting handle reached $699m, comprising $690.7m wagered online and $8.3m placed at physical venues. The MGC also recently introduced PlayWell, a new responsible gambling and player wellness program that will succeed its former GameSense effort. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Nevada’s March Gaming Revenue Sees Uptick

(AsiaGameHub) -   Revenue saw an 11.8 per cent increase compared to the previous year. US. - The Nevada Gaming Control Board (NGCB) has announced that the state's casinos reported $1.43 billion in revenue for March. This represents an 11.8 per cent year-over-year increase, up from the $1.23 billion generated in February. Clark County, encompassing areas such as the Strip, downtown Las Vegas, North Las Vegas, the Boulder Strip, and surrounding regions, brought in $1.3 billion, marking a 12.7 per cent rise from the same period in 2025. The Las Vegas Strip alone accounted for $780 million, an increase of 14.4 per cent. In Washoe County, which includes casinos in Reno, Sparks, and North Lake Tahoe, revenue reached $87.8 million, a 7.3 per cent increase. South Lake Tahoe generated $17.6 million, up 19.7 per cent, while Elko County reported $35.3 million, a decrease of 4.8 per cent, and the Carson Valley Area saw $12.2 million, an increase of 5.3 per cent. The state collected $93 million in percentage fees, which is a 17.2 per cent increase compared to the same period in 2025. During March, Boyd Gaming inaugurated Cadence Crossing in Henderson, Nevada. This new property is situated adjacent to the Jokers Wild Casino, near the intersection of Boulder Highway and Warm Springs Road. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

MGM Resorts International Announces Revenue Growth in Q1

(AsiaGameHub) -   Net revenue reached $4.5 billion, marking a 4 percent rise compared to the same period last year. US.- MGM Resorts International has announced its financial outcomes for the first quarter, concluding on March 31, 2026. The company posted record consolidated net revenue of $4.5bn, a 4 percent increase year-over-year. The report indicates net income amounted to $125 million, versus $149 million in the prior-year quarter. Consolidated adjusted EBITDA came in at $580 million, a decline from $637 million. The Las Vegas Strip Resorts segment saw net revenue of $2.2 billion, a marginal increase from the first quarter of 2025. The segment's adjusted EBITDAR was $749 million, an 8 percent decrease. Regional operations produced revenue of $918 million, up 2 percent, with adjusted EBITDAR of $259 million, down 7 percent. MGM China’s revenue grew 9 percent to $1.1 billion, while its adjusted EBITDAR was $273 million, a 4 percent decline. MGM Digital‘s revenue surged 43 percent to $183 million. It recorded an adjusted EBITDAR loss of $26 million, an improvement from a loss of $34 million in the same quarter last year. Bill Hornbuckle, president and CEO of MGM Resorts International, stated: “We are pleased to report record first-quarter consolidated net revenues, primarily fueled by MGM China and MGM Digital, alongside growth at our BetMGM North America Venture. MGM Resorts’ Las Vegas Strip Resorts achieved comparable quarterly top-line growth for the first time in over a year, with monthly net revenues gaining momentum through March. Looking ahead to the second quarter and beyond, we observe positive indicators driven by robust convention bookings, our newly launched all-inclusive promotion, and our recently renovated rooms at the MGM Grand Las Vegas.” Jonathan Halkyard, CFO of MGM Resorts International, commented: “This month, we finalized the sale of the operations of MGM Northfield Park for $546 million, which reflects a valuation multiple significantly higher than those currently assigned to our premium and diverse portfolio. The proceeds grant MGM Resorts additional liquidity to be utilized in alignment with our strategic priorities, which include upholding a strong balance sheet and returning capital to shareholders via share repurchases.” For the full year 2025, the company posted consolidated net revenue of $17.5 billion, a 2 percent year-on-year increase. Net income was $206 million, down from $747 million in 2024. Consolidated adjusted EBITDA was $2.4 billion, rising 1 percent year-on-year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

定義現在美國的25件藝術作品

(SeaPRwire) -卡拉·沃克的《無人機》、西蒙娜·利《最後的衣物》、諾曼·洛克威爾的《鉚釘工人羅西》、克萊爾·麥卡德爾設計的泳裝——TIME 照片插圖(來源圖片:請見頁面底部)本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Viking

(SeaPRwire) -尼羅河上的Viking Aton號與歐西里斯號——圖片來源:Viking本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Webuild

(SeaPRwire) -2025年9月9日星期二,位於衣索比亞古巴的衣索比亞復興大壩(GERD)。——Manuel Sileshi——Bloomberg/Getty Images本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

那家使恐狼復活的公司,將目光投向藍羚羊,計劃下一次滅絕物種復活

已滅絕藍麋羚的藝術構想圖 —Colossal Biosciences(SeaPRwire) -   人類上一次見到藍麋羚已是226年前——而我們並不知道自己錯過了什麼。藍麋羚是羚羊的一種,但格外優雅——是一種體型精實、行動敏捷的動物,肩高大約4英尺,從鼻到臀長約10英尺,長有22英寸長、向後彎曲的尖銳長角。其腹部為白色,臉部為棕色,但身體其餘部分覆蓋著獨特的灰藍色皮毛。當它以每小時50英里的最高速度奔跑時,宛如一道疾速掠過的淡藍色天空。這種藍色皮毛對湧入藍麋羚原產地南非的歐洲殖民者來說是不可抗拒的,他們僅用了大約150年——從1650年到1800年——就將這種動物獵殺至滅絕。如今,藍麋羚僅存在於曾親眼見過它的自然學者的繪圖中,以及科學博物館的零散標本裡。然而,現在藍麋羚可能即將回歸,這要歸功於 Colossal Biosciences。該公司去年春天因成功「去滅絕」了恐狼而登上頭條新聞;恐狼於一萬多年前從地球消失,如今以三隻雪白幼犬的形式再次潛行——這是通過編輯普通灰狼的基因組,使其表現出其近親恐狼的特徵而實現的。該公司同時也在努力讓猛獁象、袋狼、渡渡鳥和摩亞鳥重現世間。今天,該公司宣布藍麋羚將加入這個失落的動物名單。「非洲羚羊長期在全球保育工作中被忽視,」Colossal 的首席科學官 Beth Shapiro 在一份聲明中表示。「藍麋羚去滅絕計畫改變了這一點。我們正在讓一個在其生態系統中扮演重要角色的物種回歸,並在更多其近親物種消失之前,為羚羊保育建立科學基礎。」這項需求十分迫切。全球90種羚羊物種中,有55種的數量正在減少,其中29種面臨滅絕威脅。Colossal 的目標不僅是讓藍麋羚復活,更要利用其在這些努力中所掌握的基因技術,來強化現有的瀕危族群。Colossal 的研究人員將首先對藍麋羚及其現存的近親馬羚進行基因組定序,尋找區分兩個物種的差異。馬羚的細胞相當容易取得——有大量該動物棲息在撒哈拉以南非洲的西部、中部和東部地區。藍麋羚則是另一回事。為了取得該物種的DNA,Colossal 的研究人員向瑞典自然歷史博物館借用了組織樣本,然後進行了所謂的40倍基因組覆蓋率——將每個鹼基對定序40次以確保基因準確性。區分已滅絕的藍麋羚與現存馬羚的基因組關鍵位點尚屬未知,但其數量可能少得驚人。對於恐狼,Colossal 團隊僅需對14個基因進行20處編輯,就能賦予灰狼恐狼的白色皮毛、更大體型、更強的咬合力、更 robust 的脂肪分佈及其他關鍵特徵。一旦確定了馬羚和藍麋羚之間的差異,研究人員將據此編輯馬羚細胞中的DNA。然後,他們會從細胞中提取重寫後的細胞核,並將其植入一個已移除自身細胞核的馬羚卵細胞中。這個經過修改的卵細胞將在實驗室中發育成胚胎,然後被植入代孕的母馬羚體內。經過278天的妊娠期後,馬羚母親將產下一頭藍麋羚幼崽。這項工作並不容易。總體而言,研究人員發現,馬羚和藍麋羚的整個基因組僅相差3%——但這3%體現為1800萬個序列變異。理論上,這意味著需要重寫1800萬個代碼點,才能將一個活的馬羚細胞轉化為重生的藍麋羚細胞。但並非所有這些差異都與 Colossal 團隊想要重現的藍麋羚表型——或外觀——相關。有些可能是編碼兩種動物之間代謝差異的基因;有些可能編碼消化功能;有些可能是啟動子基因——或者根本不編碼任何東西,而是幫助調節其他基因行為的基因。科學家的任務就是識別這些較不相關的基因,並將它們從包含1800萬個項目的變異清單中剔除。「我們對它們進行了篩選,得到了大約三百萬個變異,」Colossal 的基因組工程師 Scott Barish 說。「然後我們將其縮減到240萬個真正具有功能的基因組區域,接著將焦點縮小到真正關鍵的表型,最終降至約20,000個。這變得容易管理得多,但仍然是一個龐大的數字。」Colossal 並未說明是否或何時能將差異精簡到像實現恐狼那樣少的數量,但該公司已經在推動基因工程整體領域發展的基礎科學方面取得了進展。在研究過程中,他們成功地將成年馬羚細胞重新改造成所謂的誘導性多能幹細胞(iPSCs),這是一種未分化的細胞,可以發展成身體內眾多特化細胞中的任何一種——神經細胞、血細胞、心臟細胞、骨細胞等等。擁有現成的iPSCs使得培育任何類型的身體組織並研究不同基因編輯對其的影響成為可能,而無需在活體動物身上進行實驗。「這對於每個個體都至關重要的物種來說意義重大,」Shapiro 在一份聲明中表示。「我們正在為藍麋羚建立這個平台,但對於現存羚羊物種的保育適應措施……其重要性與去滅絕工作本身不相上下。」藍麋羚一旦重返世界將在何處生活,是 Colossal 正在解決的另一個問題。該公司創造的三隻恐狼將在一個位於未公開地點的2000英畝圍場中度過一生,以保護牠們免受圍觀者——或者更糟的,盜獵者——的傷害。但 Colossal 對其動物的最終目標是將牠們放歸野外。對於藍麋羚,該公司正與非營利組織 Advanced Conservation Strategies 合作,在潛在的宿主國中應對複雜的法規問題,以期找到擁有適當植被和氣候的野生土地,讓藍麋羚能以具備基因延續能力的族群規模生活。那片荒野可能位於藍麋羚的原生地南非,也可能不是,但如果這種動物真的回歸,希望牠們這次能比第一次存在時受到更溫和的對待。「讓藍麋羚回歸只是工作的一半,」Colossal 的執行長兼共同創辦人 Ben Lamm 說。「另一半是確保世界在牠回歸時準備好保護牠。這意味著需要與各國政府、保育組織和國際監管機構合作,建立正式的保護措施,讓保護能跟隨藍麋羚無論牠生活在哪裡,不僅僅是在單一的保護區內,而是遍及牠曾稱之為家的南部非洲地區。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Resorts World New York City launches New York’s inaugural live table games

(AsiaGameHub) -   The casino has introduced over 240 table games. US.- Resorts World New York City (RWNYC) has launched the city's inaugural live table games floor. The opening was attended by Genting chairman KT Lim, rapper NAS, elected officials, and community leaders. More than 240 table games, featuring options like blackjack, craps, baccarat, and roulette, were unveiled alongside over 2,500 new commercial slot machines on the second and third floors of the Aqueduct Facility. The company indicated that the number of tables and slots will be doubled with the upcoming opening of the ground and first gaming floors later this year. Although Genting’s resort commenced operations in 2011, it has exclusively offered slots until this point. The company secured one of three New York casino licenses in December 2025, which enabled the addition of table games. The introduction of live table games represents the initial phase of a $5.5bn investment planned for the 72-acre Aqueduct site. The expansion plans encompass a new 7,000-seat entertainment venue, a hotel, and more than 12 acres of public green space. Additionally, the resort has proposed a $2bn community benefits package, including a commitment to construct up to 50,000 units of workforce housing across the five boroughs, and a $100m infrastructure improvement package. The facility currently employs 2,200 individuals, with an additional 500 expected by this summer. Robert DeSalvio, president of Genting Americas East, stated: “With chairman Lim’s first roll of the dice, we celebrate a milestone that took nearly 15 years of hard work, strong partnerships, and an unwavering belief in what this property could become for New York. Live table gaming is officially open in New York City for the first time ever, and on day one we are contributing to the State’s economy, supporting jobs, and giving back to New Yorkers. With our planned $5.5bn expansion, this is only the beginning of something much bigger for Resorts World and for New York.” Queens Borough president Donovan Richards Jr. commented: “After years of careful planning and dutifully navigating the state gaming license process, Queens has officially hit the jackpot with today’s opening of Resorts World’s expansion. From providing top-tier entertainment to investing billions of dollars in benefits into our communities to creating thousands of good-paying union jobs for our neighbors, Resorts World continues to go above and beyond when it comes to making a positive impact in our borough. Today marks a momentous step forward in boosting the economic vitality of South Queens, and I congratulate our partners at Resorts World on today’s milestone.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Fora

(SeaPRwire) -Fora 共同創辦人 Jake Peters、Henley Vazquez 與 Evan Frank —Claudine Williams—Courtesy Fora本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Uniqlo

(SeaPRwire) -2024年9月16日,紐約一家Uniqlo門市。 —Colin Clark—The New York Times/Redux本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Datavault AI 與 Kings Mine Capital 達成協議,將共同設立規模逾 1.5 億美元的 GoldVault(TM) 代幣化計畫

賓夕法尼亞州費城, 2026年4月30日 - (亞太商訊 via SeaPRwire.com) - 數據變現、憑證認證、數位互動及實物資產(「RWA」)代幣化技術供應商 Datavault AI Inc.(「Datavault AI」或「本公司」)(NASDAQ:DVLT), 與 King Mining Capital(「King Mining Capital」)今日宣布,雙方已就一項多項目的戰略交易達成協議,該交易將包含 Datavault AI 對 King Mining Capital 的股權投資、Datavault AI 以股票支付方式購入 20,000 盎司實體金條,以及推出一項由 King Mining Capital 高品位黃金資源背書、規模超過 1.5 億美元的 GoldVault™ 代幣化計劃。直接股權、實體金條及股票融資對價待與 King Mining Capital 簽訂最終協議後,Datavault AI 計劃於該協議所載交易完成時,取得 King Mining Capital 5% 的股權,並獲發一份認股權證,可在 GoldVault™ 代幣化計劃完成後,據此認購 King Mining Capital 額外 5% 的股權。Datavault AI 預期亦將有權向 King Mining Capital 購得 20,000 盎司實體黃金,並於 [簽署最終協議後] 24 個月內交付,付款方式為 Datavault AI 普通股,價格較當時市場金價折讓 30%。根據當前現貨價格及 Datavault AI 的內部分析,此項黃金收購預計將產生約 4,000 萬美元的利潤。[1] 此架構使 Datavault AI 的利益與 King Mining Capital 底層礦產資產的長期表現直接掛鉤,同時擴大本公司資產負債表對與美國市場掛鉤之貴金屬的戰略性曝險。1.5 億美元以上的 GoldVault™ 代幣化計畫GoldVault™ 計畫將運用 Datavault AI 所擁有的專利技術 Information Data Exchange®、DataScore® 及 DataValue® 區塊鏈平台,鑄造總值 1.5 億美元或以上的數位代幣,每枚代幣均代表對與美國採礦業關係密切之優質地下金礦及精煉黃金資產的按比例數位所有權。定價將以每盎司為單位,追蹤 COMEX 黃金基準價格。代幣將以低於當前現貨黃金市場估值的價格發行,使持有者在發行時即享有內建的價值溢價。此外,代幣持有者將參與與 King Mining Capital 持續生產掛鉤的特許權使用費流,在基礎金屬價格上漲之外,創造持續的經濟收益。該計劃預計於 2026 財年第三季推出,讓全球投資者能夠接觸到與美國市場緊密連結的代幣化黃金資產。管理層聲明Datavault AI 執行長納撒尼爾·T·布拉德利(Nathaniel T. Bradley)表示:「此次與 King Mining Capital 的交易,是 Datavault AI 迄今為止執行過最全面整合的實物資產(RWA)架構。我們將直接持有該礦商的股權,以遠低於現貨價格的優惠折扣鎖定 20,000 盎司實體金條,並為 GoldVault™ 代幣持有者提供與實際產量掛鉤的特許權使用費流。發行方、礦商與投資者之間的這種利益一致性,正是使我們獲得專利的平台成為戰略性自然資源合規代幣化典範的關鍵。」King Mining Capital LLC 執行合夥人傑佛瑞·卡茨(Jeffrey Katz)補充道:「與 Datavault AI 合作對 King Mining Capital 而言是一項劃時代的轉變。此舉不僅驗證了我們高品質的黃金資產,更讓我們能立即進入全球數位資本市場,並為我們的利益相關者創造令人振奮的新流動性與上漲空間。我們將攜手推進生產與開發計畫,在擁抱代幣化礦業資產未來的同時,從這些卓越的資源中創造實質價值。」平台架構預計代幣化資產將採用 Datavault AI 的專有智能合約技術,用於所有權驗證、AI 驅動的估值,以及與未來商業黃金生產掛鉤的收益參與權。市場機會黃金正處於強勁的結構性牛市。各國央行持續積極囤積黃金,以對沖貨幣多樣化及地緣政治風險,而經濟不確定性加劇亦帶動投資者需求激增。礦產供應仍受限且反應遲緩,預計2026年全球產量增長將維持溫和。分析師預測,受官方部門持續買盤(年需求量可能超過800噸)及強勁投資資金流入(根據世界黃金協會《2025年全年黃金需求趨勢》)的推動,金價到2026年底可能達到每盎司4,900至5,500美元(資料來源:摩根大通全球研究,2025年12月)。將優質黃金資源代幣化,使投資者得以同時享有實體稀缺性與數位流動性的雙重優勢。擴展戰略性礦物代幣化投資組合與 King Mining Capital 的交易標誌著 Datavault AI 在代幣化關鍵礦物及貴金屬領域快速擴張的最新重大里程碑。此前,該公司已與 Coppercore Inc. 合作推出 1 億美元的 Coppercoin™ 計畫(2026 年 3 月 31 日公告),針對高品位銅資源;並與 American Strategic Minerals Inc. 合作推出 7,820 萬美元的計畫(2026 年 3 月 26 日公告),針對美國開採的銻、金、銅及銀。這些合作展現了 Datavault AI 如何系統性地建構多元化的實物資產(RWA)投資組合——涵蓋人工智慧基礎設施與電氣化不可或缺的工業金屬(銅)、國防關鍵材料(銻),以及如今的高級貴金屬(金)。該公司相信,其平台正迅速成為連結高價值礦產資產與全球數位資本市場的產業標竿。關於 King Mining Capital LLCKing Mining Capital 是一家總部位於北美的顧問與投資公司,專注於礦產勘探及採礦公司的投資、收購與開發。關於 Datavault AIDatavault AI™(納斯達克代碼:DVLT)是 Web 3.0 環境中以人工智慧驅動的數據體驗、資產估值及變現領域的先驅。該公司的雲端平台透過其聲學科學與數據科學兩個部門,提供全面的解決方案。Datavault AI 的聲學科學部門擁有 WiSA®、ADIO® 及 Sumerian® 等專利技術,專注於空間與多聲道無線高解析度聲音傳輸。數據科學部門則運用 Web3 及高效能運算技術,為體育娛樂、生物科技、教育、金融科技、房地產、醫療保健、能源等各產業提供體驗式數據感知、估值及安全變現服務。Information Data Exchange® (IDE®) 是一項由納斯達克金融基礎設施(Nasdaq Financial Infrastructure)驅動的代幣交易技術。本公司擁有並營運多項由其專利技術驅動的交易所,包括但不限於國際元素交易所(IEE)、運動畫刊交易所(SIx)、紐約互動廣告交易所(NYIAX)及美國政治交易所(APE)。本公司總部位於賓夕法尼亞州費城。更多資訊請瀏覽 httos://www.dvlt.ai。前瞻性陳述本新聞稿包含《1995年私人證券訴訟改革法案》(經修訂)及其他證券法所定義之「前瞻性陳述」。前瞻性陳述通常使用「將」、「預期」、「計劃」、「預估」、「目標」、「意圖」等詞彙或類似表述。此類陳述包括:關於簽訂涉及 Datavault AI 對 King Mining Capital 5% 股權投資及額外 5% 認股權證之最終協議,以及該交易可能完成之聲明;Datavault AI 可能收購 20,000 盎司金條;預計從金條收購中獲利 4,000 萬美元; 預期將以低於現貨價格發行附帶生產掛鉤特許權使用費流的 GoldVault™ 代幣、目標於 2026 財年第三季發行並推出總值逾 1.5 億美元的代幣、該等代幣的市場機會,以及本公司向其他關鍵礦物及貴金屬領域的擴張。此等陳述係基於估計及假設,儘管被視為合理,但本質上仍具不確定性。謹此提醒讀者,切勿過度依賴本文所載之這些及其他前瞻性陳述。Datavault AI 實際上可能無法實現其前瞻性陳述中所披露的計劃、意圖或預期,您不應過度依賴該等陳述。Datavault AI 的前瞻性陳述並未反映其未來可能進行的任何收購、合併、處分、合資企業或投資所帶來的潛在影響。產業與市場數據本新聞稿中提及有關本公司產品市場之資訊與統計數據。其中部分資訊與統計數據係取自各類獨立第三方來源,包括獨立產業刊物、市場研究機構報告及其他獨立來源。本新聞稿所載之部分數據及其他資訊亦基於管理層的估算與計算,該等估算與計算源自我們對內部調查及獨立來源之審閱與詮釋。儘管我們相信此類資訊可靠,但我們並未對任何第三方資訊進行獨立核實。本新聞稿所包含的市場、排名及其他產業數據,以及基於該等數據所作出的估算與判斷,可能並非完全可靠。商標、商號、服務標誌及著作權本公司擁有或具備使用各類商標、商號、服務標誌及著作權之權利,該等權利均受適用之智慧財產權法律保護。本新聞稿亦包含其他公司的商標、商號、服務標誌及著作權,據我們所知,該等權利均屬其各自所有人之財產。僅為方便起見,本新聞稿中提及的某些商標、商號、服務標誌及著作權可能未標示®或™符號,但此類提及無意表示我們不會在適用法律允許的最大範圍內,主張我們或相關授權人對這些商標、商號、服務標誌及著作權所擁有的權利。資料來源1. 摩根大通全球研究部,《黃金價格展望》(2025年12月)——2026年市場展望(記錄於2025年12月9日至17日),包含2026年底黃金價格預測。2. 世界黃金協會,《2025年全年黃金需求趨勢》(2026年1月29日) - 2025年全年央行需求量為863噸、供應限制及2026年展望。媒體聯絡人:marketing@dvlt.ai 投資人聯絡人:Edward Barger投資人關係副總裁ebarger@dvlt.ai | ir@dvlt.ai 消息來源:Datavault AI Inc Copyright 2026 亞太商訊 via SeaPRwire.com. All rights reserved. www.acnnewswire.com

OMP 在 2026 年 Gartner(R)《供應鏈規劃解決方案關鍵能力:流程工業》報告中,於所有四個應用場景均躋身前兩名

比利時安特衛普, 2026年4月30日 - (亞太商訊 via SeaPRwire.com) - 作為人工智慧驅動型供應鏈規劃的領先供應商,OMP 在 2026 年 Gartner®《流程工業供應鏈規劃解決方案關鍵能力》報告中,於所有四個應用場景中均名列前兩名。本報告作為 Gartner® Magic Quadrant™ 的配套文件,針對 16 家供應商在關鍵能力與實際應用案例方面的表現進行評估,協助企業評估各解決方案對不同層級供應鏈規劃成熟度的支援程度。此次獲獎緊接於 OMP 近期在《2026 年 Gartner® Magic Quadrant™ 供應鏈規劃解決方案:製程產業》報告中,於「執行能力」項目名列榜首,並在「願景完整性」項目中位居最前端之後。立即獲取完整的 Gartner® 關鍵能力報告。在實際規劃應用案例中展現一貫實力2026 年,區分流程工業供應鏈規劃 (SCP) 供應商間差異的關鍵能力,主要在於 AI 驅動的規劃與決策自動化、情境管理與財務影響建模、使用者體驗 (UX),以及統一的資料整合。在所有四項受評用例中,OMP 的評分均位居前兩名:供應規劃、端到端多企業規劃、需求規劃,以及決策導向規劃。我們相信這些結果反映了 OMP 協助企業在動態環境中協調供需、評估取捨並執行決策的能力。「隨著供應鏈日益複雜,能否做出快速且有把握的決策,正是區分韌性組織與被動反應型組織的關鍵,」OMP 首席商務與市場官 Philip Vervloesem 表示。「這項肯定反映了我們對決策導向規劃的重視,以及我們致力於協助客戶即使在最嚴苛的環境中也能清晰行動的承諾。」推動向決策導向規劃的轉型《2026年報告》強調,隨著組織致力於提升決策速度與品質,規劃正朝以決策為中心的模式及更高層級的自動化轉變。OMP的Unison Planning平台透過串聯情境、數據與決策,協助組織評估取捨並自信地採取行動,從而支持這項轉型。諸如UnisonIQ與Unison Decision-Centric Planning等持續創新的解決方案,進一步強化了解釋能力、情境探索及自動化決策。「規劃正從單純生成計畫,演變為協助做出更佳決策,」OMP 首席產品長 Tom Wouters 表示。「我們的重點在於透過人工智慧、透明度及即時洞察,協助企業提升決策速度。」專為決策速度與韌性而打造供應鏈規劃解決方案在提升決策品質、協調企業整體計畫,以及加速應對干擾方面,扮演著關鍵角色。OMP 協助組織將複雜性轉化為更快速、更明智且更具韌性的決策。獲取您的 Gartner® 關鍵能力報告副本獲取您的 Gartner® 魔力象限™ 報告副本解決方案與產品諮詢聯絡 OMP+32 3 650 22 11媒體諮詢Kira Perdue (Carabiner)Gartner,《供應鏈規劃解決方案關鍵能力:流程工業》,Julia von Massow、Eva Dawkins、Jan Snoeckx、Buse Aras、Joe Graham、Pia Orup Lund,2026年3月18日Gartner,《供應鏈規劃解決方案魔力象限:流程工業》,Pia Orup Lund、Joe Graham、Buse Aras、Jan Snoeckx、Eva Dawkins、Julia von Massow,2026年3月18日Gartner 及 Magic Quadrant 均為 Gartner, Inc. 及其關聯公司的商標。免責聲明Gartner 並不認可其出版物中所提及的任何公司、供應商、產品或服務,亦不建議技術使用者僅選擇評級最高或其他標示的供應商。Gartner 出版物包含 Gartner 商業與技術洞察組織的觀點,不應被視為事實陳述。Gartner 對本出版物不作任何明示或暗示的保證,包括任何適銷性或適用於特定目的的保證。來源:OMP  Copyright 2026 亞太商訊 via SeaPRwire.com. All rights reserved. www.acnnewswire.com

Play’n GO launches Wrappin’ Gold

(AsiaGameHub) -   This 5-reel video slot combines a narrative focused on its characters with a high-speed chase dynamic. Press release.- Play’n GO announced the release of Wrappin’ Gold today (April 30), a game in which a recently awakened mummy chases his stolen riches from his burial chamber to the sky. After being abruptly disturbed from centuries of slumber, the long-forgotten mummy of the avaricious Pharaoh Khufu finds that Queen Cleo and her plundering followers have seized his valuable jewels. With his patience exhausted and his pride injured, Khufu embarks on an unyielding chase, prepared to pursue even the sun god Ra through the heavens to take back what he considers his property. Wrappin’ Gold embraces a lighthearted take on ancient Egypt, mixing royal arrogance with the disorderly antics of mischievous tomb raiders. Khufu is not a peaceful ruler at rest but a resolute character forced back into action by robbery and mockery. Opposing him is Queen Cleo, portrayed as a daring provocateur whose thefts transform sacred sites into the setting for a rapid rivalry. This creates a story driven by its characters, focusing on ownership, pride, and retribution, all enveloped in desert-inspired mystery and grand, godly drama. This 5-reel video slot builds its narrative around the themes of chase and conflict: a treasure owner who will not be mocked, a looting queen who constantly tests fate, and a sun deity who represents the final barrier. Magnus Wallentin, games ambassador at Play’n GO, stated: “With Wrappin’ Gold, our aim was to highlight a dramatic conflict of personalities – Khufu’s obstinate resolve versus Queen Cleo’s daring troublemaking – and present it as a swift, film-like pursuit that ensures the narrative remains the primary focus.” Wrappin’ Gold is a clever, character-led Egyptian adventure where wounded pride ignites the hunt, and the heavens mark the final destination. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Booming Games Launches Inferno Fortune InstaStrike

(AsiaGameHub) -   Featuring a 3×3 grid with 10 paylines, the game delivers a maximum win potential of 2,000x. Press release.- Booming Games today (April 30) launched Inferno Fortune InstaStrike, a brand-new fiery slot game that brings fast, flame-powered action. Featuring a classic 3×3 grid layout with 10 paylines, the game delivers a maximum possible win of 2,000x. Set against an eye-catching immersive background, Inferno Fortune InstaStrike includes a range of exciting features built to maximize fun for players.     The game includes an exciting InstaStrike feature that makes every spin feel like a completely new experience. Players who land two or more InstaStrike symbols anywhere on the reels will trigger a blazing payout ranging from 2x to 2000x their bet. Additionally, paying symbols can reveal a Mini InstaStrike overlay symbol; landing three of these unlocks a random prize worth between 2x and 2000x the original bet.  To add extra excitement, players can select the Gamble option to start a “double-or-nothing” or “quadruple-or-nothing” round after any win in the base game. To keep the fun going longer, three Scatter symbols trigger ten Free Spins, with no limit placed on the number of re-triggers.  Craig Asling, director of games at Booming Games, said: “With its innovative InstaStrike features and free spins, we are confident that players will love the newest addition to our collection. With its familiar layout and fiery graphics, Inferno Fortune InstaStrike is ideal for any player searching for a high-stakes thrill.  Step into the fire and feel the InstaStrike spark!  This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

N1 SEO Traffic Cup: Final Outcomes to Be Announced Shortly

(AsiaGameHub) -   The N1 Partners SEO Traffic Cup ends today after a two-month contest that saw 300 teams generating traffic for multiple casino and betting brands. The final outcomes are anticipated by May 10. Press release.- N1 SEO Traffic Cup — the inaugural event in the N1 Traffic Cups series is concluding, with April 30 marking the promo's last day. Throughout the two months, approximately 300 teams participated in the promotion, directing SEO traffic to N1 Partners' casino and sportsbook brands. Contestants were judged not just on quantity, but also on effectiveness, strategic planning, and growth. A partner's score calculation coefficient increased with the number of brands they drove traffic to. The ultimate standings are based solely on each team's individual performance — ensuring the competition is both equitable and compelling. The victors are set to be revealed by May 10. This article will highlight the brands that achieved the most robust results in the N1 SEO Traffic Cup, as well as significant trends in utilizing this traffic source. N1 SEO Traffic Cup: Conclusion The N1 Partners specialist team addressed the most pressing questions regarding the tournament's conclusion — providing insights that could benefit partners who continue to send SEO traffic to N1 brands. 1. Which brands demonstrated the top performance during the tournament? A number of brands were notably prominent: HollyWin Slot Mafia Lucky Hunter RollXO Slot Lounge 2. What do the tournament results indicate about the present condition of SEO traffic in igaming? The primary insight: SEO continues to be a fundamental channel in igaming. Nonetheless, it is changing and adjusting to Google's updates. The focus has moved beyond simply publishing articles to gain traffic — it is now about managing unit economics in a systematic way. An important observation — the tournament's scoring system prioritized efficiency (FTD + coefficients) over sheer volume. This underscores a clear transition in igaming SEO from pursuing mass traffic to focusing on managed performance. Additionally, the principle that "There are no predetermined winners — fulfilling KPIs is more important than leaderboard rank" provided all participants a genuine opportunity to win major prizes, with rivals' performances acting as further incentive for improvement. 3. What major trends were identified among the leading participants? Several significant patterns emerged: Multi-brand strategy = essential The highest achievers do not depend on one single offer; they develop strategies using a collection of brands. This indicates SEO is aligning more closely with media buying practices. Aggregators, comparison pages, and multi-intent pages are successful Some of the most effective tactics included: offerwall pages, cross-brand strategies, and parasite SEO. Watch for further news on the N1 SEO Traffic Cup from N1 Partners to discover which teams secured prize positions and the rewards earned by the leading teams — the final results will be announced in a separate update by May 10. This is not the finale — a new tournament in the N1 Traffic Cups series is launching shortly. Monitor the announcements to ensure you do not miss the opportunity to re-enter the contest, refine your abilities, and vie for even larger rewards. N1 Partners offers: 14+ casino and sportsbook brands featuring high registration-to-deposit rates 10+ Tier-1 geographic regions CPA up to €700 and RevShare up to 55 percent + NNCO for leading partners This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Caesars Entertainment’s Q1 Revenue Increases as Digital Division Reaches Record Levels

(AsiaGameHub) -   Caesars Entertainment posted a 2.7% year-over-year increase in first-quarter revenue, bolstered by record results in its digital segment, which helped counterbalance mixed outcomes in Las Vegas and regional businesses. For the quarter ended March 31, Group Revenue totaled $2.87 billion, an increase of $0.08 billion from the prior year. Adjusted Group EBITDA grew by 0.3% to $887 million. The Digital Division was the standout performer, with revenue rising 11.6% to $374 million compared to the previous year. Digital EBITDA stood at $69 million, and margins expanded to 18.4%. CEO Tom Reeg pointed to the company’s land-based customer base as a key factor, stating: The bulk of our customer acquisition comes from our Caesars Rewards database. We’re not swimming in those same pools where prediction markets are making acquisition costs higher. There’s still a gigantic opportunity in converting customers in our database… that play digitally elsewhere. The company also saw average revenue per user rise by 15% and hold increase to 8.3%, owing to a higher share of parlays and multi-leg bets versus prior years. Continuous product improvements, including the deployment of a universal wallet and the creation of in-house games, also helped drive higher user engagement. Caesars’ Regional Division brought in $1.43 billion in revenue, up 3% from the previous year, but profitability declined due to tougher year-over-year comparisons, such as the lack of a Super Bowl in New Orleans. Las Vegas revenue was flat relative to the prior year; however, adjusted EBITDAR was slightly below the previous year's $426 million. The company noted robust demand for group business and conventions, which pushed Las Vegas occupancy to 95.3%, while leisure travel dropped. Operating Expense remained generally steady at $2.37 billion. After accounting for extra costs, Caesars incurred a pre-tax loss of $71 million and a net loss of $83 million, both narrower than the previous year. Including non-controlling interests, the Company recorded a total net loss of $98 million, a decrease from $115 million last year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Pragmatic Play Adds Extra Flair to Sweet Bonanza 2500

(AsiaGameHub) -   This launch expands the iconic candy-themed franchise, introducing sizable 2,500x multipliers and upgraded super free spins for a win potential of up to 25,000x. Press release.- Pragmatic Play has elevated its classic candy-themed franchise with the launch of Sweet Bonanza 2500, unveiling staggering 2,500x multipliers. Set in a familiar candy-themed world, the 6×5 slot maintains its signature charm and core mechanics, where landing 8-12 or more matching symbols anywhere across the grid rewards players with base game wins of up to 50x. Four lollipop scatter symbols trigger the bonus round with 10 free spins, with one or more multiplier symbols able to appear on each spin. During this feature, the total value of all multipliers on the screen is summed up and applied at the end of the tumbling sequence, allowing players to land wins of up to 25,000x. To boost win potential in select markets, Sweet Bonanza 2500 provides a range of special betting and bonus buy features, unlocking base game multipliers, higher guaranteed minimum multipliers, and the option to activate Super Free Spins. The first Super Free Spins option raises the minimum multiplier value to 20x. The second sets a 10x minimum and activates a cumulative total multiplier that grows over the course of the feature, boosting subsequent wins. Sweet Bonanza 2500 is the newest addition to one of Pragmatic Play’s most popular game franchises, which features standout titles including Sweet Bonanza Super Scatter and the live casino game show Sweet Bonanza CandyLand. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Blueprint Gaming Unveils Fishin’ Frenzy Lure ‘Em In

(AsiaGameHub) -   This brand-new launch is packed with bonuses, cumulative prizes and eye-catching visuals that tie into the player’s overall experience. Press release.- Blueprint Gaming has unveiled Fishin’ Frenzy Lure ‘Em In, a new game featuring special tackle boxes that lead to abundant bonus round features, alongside the opportunity to unlock a 10,000x max win. Since games from this industry-renowned franchise have consistently ranked among the UK studio’s standout performers, this latest iteration looks set to build on the impressive momentum, offering operators’ lobbies an engaging, feature-rich addition. At the heart of the gameplay are three coloured tackle boxes, which collect matching blue, red and green scatters when they land on a spin. Immediate access to the bonus game is guaranteed if three bonus scatter symbols land with at least one modifier active. Triggering the bonus game via the blue tackle box will unlock the Cast and Catch modifier. During this round, landing wild symbols will guarantee a respin, where wilds and prize symbols stay in place while other symbols spin again. If the Golden Catch modifier is activated via the red tackle box, special golden wild symbols are added to the reels, which accumulate all visible cash prize symbols before boosting the total win with a multiplier of up to 5x. The Take the Bait enhancement, triggered by the green tackle box, adds special cash prize symbols to the reels, represented by a can of worms. When a can of worms symbol lands, all visible cash prize values are collected by any fisherman symbol. To significantly boost win potential, up to three Lure ‘Em In enhancements can be active during the bonus game at one time, with two active tackle boxes guaranteeing super free games, and three unlocking the mega free game, where the opportunity to secure the 10,000x max win comes into play. Immersive bonus rounds have become a staple of Blueprint’s game offerings, and the studio has continued this popular trend with its latest release. Every four fisherman symbols collected during the feature will award five additional free spins, with the standard cash prize value increased to a maximum of 50x. For players hoping to lock in a memorable win, the Express Bet can be triggered at any time during gameplay for 0.5x the base stake, doubling the chances of triggering the bonus game. Following closely on the heels of the Game of Thrones themed release, Fishin’ Frenzy Lure ‘Em In reinforces Blueprint’s ability to cleverly craft fresh-themed, bountiful titles for players to enjoy worldwide. The company said: “Fishin’ Frenzy remains one of our most iconic and best-performing franchises, and with Lure ‘Em In, we have introduced exciting new mechanics to elevate the experience even further. The addition of dynamic tackle box modifiers and the ability to combine multiple enhancements brings greater variety and anticipation to the bonus. We are confident this latest instalment will resonate strongly with operators and players, continuing the franchise’s legacy as a standout performer.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Rush Street Interactive reports record-breaking Q1 as EBITDA surges 81%

(AsiaGameHub) -   Rush Street Interactive achieved its best quarterly performance yet, with revenue climbing 41% year-over-year to $370.4 million in Q1 2026, establishing a new company benchmark. Adjusted EBITDA soared 81% to $60.2 million, indicating a sustained move toward scalable profitability. The expansion was fueled by robust player acquisition, growing online casino operations, and swift momentum in Latin America. Monthly active users rose 46% in North America and 54% in Latin America, whereas North American online casino revenue surged 62%. CEO Richard Schwartz emphasized the company's path: Our sustained momentum proves the power of our casino-first strategy, the efficiency of our operations, and the strong progress we are making throughout the business. We are growing revenue from a much larger base at robust rates, while boosting profitability at roughly twice that speed. North American revenue increased 26% year–on–year, featuring significant market share expansion and record numbers of new first-time depositors (+80%). Meanwhile, revenue in Latin America surged 134%; attributable, in large part, to massive growth in our Mexican sector, alongside sustained robustness in our Colombian business. Customer acquisition costs are now at their lowest point since we went public, and marketing spend as a percent of revenue has decreased from 14.8% last year to 12.5%. Overall operating expenses increased 32% to $327.6 million, but robust revenue gains pushed operating profit up 187% to $42.8 million. Pre-tax profit grew 181% to $45.8 million, and net profit hit $26.2 million, a 134% rise from the previous year. Following adjustments for non-controlling interests, net profit attributable to the company was $9.1 million, representing a 72% jump. Schwartz added: The comprehensive improvements we have implemented across the whole player journey have established a compounding effect: strong acquisition attracts high-quality players, effective retention maintains their engagement, and outstanding experiences generate value. Regarding the future, the company is confident in its direction, Schwartz stated. They stay dedicated to providing superior player experiences and generating lasting value for shareholders. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

GR8 Tech’s World-Cup-Ready Series: Boosting Reach and Revenue via Smarter Crypto Flows

(AsiaGameHub) -   GR8 Tech has rolled out platform updates to improve crypto usability ahead of the 2026 FIFA World Cup, with core features including fiat-to-crypto onboarding processes and on-chain analytics tools to identify high-value players. Press release.- Crypto offers faster transaction speeds, wider global reach, and access to higher-value player bases. As the FIFA World Cup 2026 draws near, bringing a sharp spike in betting activity and global user traffic, these benefits become even more critical. GR8 Tech has launched updates that make crypto more accessible and commercially effective for large-scale sporting events. Covering everything from fiat-to-crypto onboarding to on-chain intelligence and wallet connectivity, the platform eliminates barriers for new users while giving operators earlier control over player value during periods of peak demand. Olga Karablina, CPGO at GR8 Tech, stated: “At present, most platforms identify their top crypto players far too late—after the optimal window to engage them effectively has already closed. We are changing that. When operators can spot user value at the first interaction and remove friction during the payment process, they no longer have to react to crypto players and can instead take charge of their value,” she said Hassle-free deposits for both new crypto users and experienced players The World Cup is one of the largest user acquisition opportunities in the igaming space, attracting both first-time crypto users and seasoned players who prioritize speed and control. For newcomers, wallet setup, using exchanges, and other unfamiliar processes can trigger hesitation. For crypto-native users, manual transfers, copying wallet addresses, and switching between apps slow down what should be an instant, seamless journey. GR8 Tech caters to both user groups with flexible crypto deposit workflows. New users can buy crypto and make a deposit in a single session via an in-built fiat-to-crypto onramp that accepts Apple Pay, Google Pay, or credit cards—no external exchanges or app switching required. Experienced users can link their personal wallets and exchange accounts directly through WalletConnect and similar integrations, then transfer funds immediately. For operators, this translates to faster deposit processing, shorter time-to-play, fewer user drop-offs at the conversion stage, and broader reach across more than 160 countries and over 30 fiat currencies. Identifying and acting on player value from the first interaction Traditional user segmentation relies on behavioural patterns observed over an extended period. In the crypto space, this delay comes with a significant cost: high-value players often go unrecognized until key engagement opportunities have already been lost. GR8 Tech solves this issue with its Crypto Balance Scanner. Right after a user makes their first deposit attempt, the platform analyzes on-chain data linked to the player’s wallet, including balances, transaction history, and publicly available address-related signals. It gives operators instant visibility into a player’s overall value, even when their first deposit is small. A user depositing 10 USDT may hold far larger assets across multiple other wallets. With this insight, segmentation can begin immediately. Operators can assign VIP status, adjust account limits, and deliver tailored incentives right from the first interaction. This creates a shift from delayed, reactive segmentation to proactive, data-driven player management. Payment flows that adapt to player behaviour Once a user is registered, the next challenge is keeping players engaged during live sessions. Crypto payments do not always follow a linear pattern. Players often fund their accounts in increments—depositing, placing bets, and topping up balances multiple times within a single session. GR8 Tech supports this usage pattern through flexible top-up options and ramp payment features, allowing users to add funds dynamically without interrupting their gameplay. The payment flow adjusts to match player behaviour, keeping engagement levels high and reducing friction across repeated transactions. Bonus logic that functions seamlessly across fiat and crypto In a multi-currency operating environment, inconsistent reward offerings can create confusion and reduce user engagement. GR8 Tech runs a unified bonus engine that works for both fiat and crypto transaction flows. Inside the Payment Widget, players can select, modify, or cancel bonuses at any point during the deposit process. They can view all available offer options, compare them in real time, and pick the one that fits their current session best. Clear, threshold-based rewards, such as bonuses tied to specific deposit amounts, make offer value visible exactly when it matters most. This transparency builds user trust, thereby naturally increasing average deposit sizes by giving players clear, attainable targets to aim for. For operators, this is a way to align incentives with user behaviour while maintaining consistency across global markets and all payment methods. Laying the foundation for the next phase of growth As the FIFA World Cup 2026 raises the stakes for player acquisition and retention, GR8 Tech turns crypto into a strategic growth channel by unifying onboarding, payments, wallet connectivity, on-chain intelligence, and rewards into one seamless workflow. The operators that come out on top will be those that recognize user value earlier, reduce friction faster, and act with confidence from the first interaction. That is exactly what GR8 Tech is built to deliver. For operators preparing for the coming peak in demand, now is the ideal time to explore what GR8 Tech can offer ahead of the tournament kickoff. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Toyota

(SeaPRwire) -2026年Toyota Prius插電式混合動力車(PHEV)Nightshade。—由Toyota提供本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

David Protein

(SeaPRwire) - —鳴謝 David Protein 提供本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

DATA.BET Expands Betting Options with New Prediction Markets

(AsiaGameHub) -   The company is broadening its offerings beyond conventional betting, making it more accessible to a wider audience. Press release.- DATA.BET has introduced Prediction Markets, a new category that enhances its existing content. This development allows operators to diversify their betting options with new markets covering global events in politics, geopolitics, finance, technology, crypto, economy, culture, and weather. Recognizing the growing global popularity of prediction markets, DATA.BET aimed to simplify the inherent complexity often found in exchanges. They have achieved this by offering straightforward pricing, fiat transactions, and a user-friendly experience. In contrast to current market offerings, DATA.BET's approach aligns with familiar sportsbook logic, enabling players to place bets without needing to understand intricate mechanics or use cryptocurrency, thereby significantly reducing the entry barriers for both operators and end-users. This solution is built upon a dedicated architectural framework, treating prediction markets as a distinct product within the platform. Instead of adapting existing sportsbook functionalities or employing workarounds, DATA.BET has developed a comprehensive ecosystem that includes features like VWAP, delivering the expected performance of a premium sportsbook. Furthermore, DATA.BET is highlighting both current features and upcoming improvements, which include: Support for combo bets in addition to single bets; A streamlined interface designed for quick and intuitive engagement; Dedicated event pages offering complete market visibility, including probability bars, volume data, and resolution conditions; Cashout functionality and rapidly settled markets; Optimized betting limits with slippage-aware mechanisms. Yurii Berest, CEO of DATA.BET, stated: “Our recent launch presented a significant technical challenge that our team successfully overcame by prioritizing usability. Prediction Markets will continue to grow in importance, but the key differentiator will be how effectively this mechanism is integrated into sportsbooks and casino environments. This is precisely where we excel. “By developing them as a separate vertical, rather than merging them with sports, esports, and virtual sports content, we ensure a clear product structure and positioning for operators and platform providers.” The new vertical is now accessible via iFrame, requiring no additional integration for existing partners. For clients utilizing the API, DATA.BET has ensured maximum compatibility with current endpoints, thereby minimizing the implementation effort and simplifying the process. This launch reinforces DATA.BET's standing as a technology-focused sportsbook supplier, providing solutions that are highly adaptable to various business requirements. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.